![]() Phantoon's and Draygon's tilesets could be edited to look like any other tileset though, as long as the boss tiles are still there and in the same place. His tiles are stored within the ROM, not the GFX sheet. If the boss is more than one part, the all parts need to come before all other enemies, since the first one is usually possesive (takes control of the next enemies).Īlso, certain bosses (crocomire, kraid, draygon, phantoon, and ridley) need to keep the same tileset.Īctually, Ridley can use any tileset. The only thing is, you won't have the animals in there at the end of the game.īosses can have most other enemies in the same room, but the boss must always be the first enemy in the room (00). Then you can edit the other enemies/PLM in the room, change room size or whatever, since the wrecked ship rooms have usually more space than Torizo's normal room. If you're only moving the Bomb Torizo though, it might be easier to simply open a wrecked ship room, and change the first enemy there ("00" when you hold the mouse over it, or in the blue bar of the enemy editor) into Torizo (CHANGE THE ROOM TO CRATERIA/NORFAIR, cause Torizo's can only work in there areas). Then you can simply edit these enemies/PLMs to how you want them in the room. You should get the enemies and/or PLMs from the second room. Then just go to the other room, and put the new pointers in. You should see the same enemies and/or PLMs that are in the room you want more in. Now, just replace the pointers in that room with the ones from the first room, and save. ![]() Next, go to another room which has the number of PLMs/enemies you need and get those respective pointers. To switch enemy/PLM pointers, open up the room in SMILE you want more enemies/PLMs in, and write down the 2 enemy population and enemy data pointers for enemies, and the PLM pointer for PLMs. ![]() It doesn't corrupt the actual rooms, it corrupts the enemies/PLMs within those rooms (extra scroll blocks/level data will eat rooms, and completely destroy them). There is a way of moving him, it says in his text file, but I honestly have no idea where to add that. I could always do that, but I'm always afraid creating new enemies and PLMS will overwrite other rooms and end up corrupting them. ![]()
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